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・ Haggerston Island
・ Haggerston Park
・ Haggerston railway station
・ Haggerston School
・ Haggerston, Northumberland
・ Haggerty
・ Haggerty Award
・ Haggerty Hill
・ Haggertyite
・ Haggett
・ Haggett Hall
・ Haggetts Pond
・ Haggin Museum
・ Haggin Stakes
・ Haggis
Haggis (card game)
・ Haggis and Charlie
・ Haggis Baggis
・ Haggis Cup
・ Haggis hurling
・ Haggis Island, Bermuda
・ Haggis pakora
・ Haggith
・ Haggits Pillar
・ Haggle
・ Haggle (architecture)
・ Haggle (game)
・ Haggnaameedhoo (Alif Dhaal Atoll)
・ Haggraben
・ Haggs


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Haggis (card game) : ウィキペディア英語版
Haggis (card game)

Haggis is a shedding card game similar to Tichu, Zheng Fen, and other East Asian climbing games.〔January 2011 Issue, ''Spielbox Magazine''.〕 Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more.〔 The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game.〔(Episode 116 ), The Spiel podcast, by Stephen Conway and David Coleson.〕
The game's designer, Sean Ross, developed Haggis over a period of several years, with first publication in late 2010 by Indie Boards and Cards. The game was named after haggis partly in a nod to Ross' Scottish heritage, but also because the game brought together the "guts" (scoring and play mechanisms) of several other climbing games. Haggis was a nominee for "Best Card Game" in the 2010 Golden Geek Awards by BoardGameGeek.〔(2010 Golden Geek Best Card Game Nominees )〕
==Rules summary==
Players attempt to accumulate points; the first to reach a predetermined score (usually 250 or 350) is the winner. The scoring of Haggis gives incentives for capturing cards and for going out first. Successful players balance these two goals to strive for the most points. Additional points may be gained by successfully betting you'll be the first to shed your hand.
A valid card combination may be a set, a sequence or a bomb:
* a "set" is a group of any number of cards of the same rank (ex: one "8", two "5", ...).
* a "sequence" is a group of 3 or more cards of the same color with consecutive rank (ex: red 8, red 9, red 10)
* a "sequence" can also be a group of 2 or more pairs or larger sets of consecutive rank sharing the same suits between sets (ex: blue 3, green 3, blue 4, green 4, blue 5, green 5)
* a "bomb" is one of the following combinations (ranked below from weakest to strongest):
*
* 3-5-7-9 (in 4 different colors, "rainbow bomb")
*
*J-Q
*
*J-K
*
*Q-K
*
*J-Q-K
*
*3-5-7-9 (in one color, "suited bomb")
Face cards can be used as wild cards to replace any cards in a "set" or a "sequence". Each player starts a round with a Jack, a Queen and a King. These face cards are public.
The face cards can also be used individually as their actual rank, thus a single Jack can be played to beat a single 10, a Queen to beat a Jack, etc. Two face cards may not be played as a pair, such as a Jack and King played as a pair of Kings, because this combination is a bomb and must be played as such.
On their turns, players must play higher ranking combinations with exactly the same type and same number of card as the first combination played, or pass. Bombs are an exception: players can play a bomb to beat any combination, except a higher bomb.
When all but one player pass in succession, the player who played the highest combination capture all cards played. But if the highest combination is a bomb, cards are captured by the player with the next higher combination. Then, a new trick starts. The winner of the last trick leads the new trick with any combination.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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